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Author |
Thread Statistics | Show CCP posts - 24 post(s) |
![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
337
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Posted - 2013.01.10 04:54:00 -
[1] - Quote
Brutix needs to have it's rep bonus increased to 10% per level (along with all active armor bonuses) to make the bonus even remotely competitive with the resistance bonus, or resistance bonus should be nerfed to 4% per level.
Myrmidon should have it's active rep bonus changed to something else drone related. Flight speed and tracking may be a good idea.
Other than that, I think the majority of these changes look pretty good. The increase in cargo will most certainly help active tanking across the board. |
![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
337
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Posted - 2013.01.10 05:19:00 -
[2] - Quote
Beregond Romendacil wrote:Who's the idiot that decided ships need to be BALANCED across each of the races !!!!
Someone who's not an idiot.
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![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
337
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Posted - 2013.01.10 13:54:00 -
[3] - Quote
Connall Tara wrote:Woo! Brutix: hrm... I'm torn here. On one hand I'm not a fan of the 7.5% active tank bonus because of the current state of active armour repping... HOWEVER there is a lot of hinting from fairly credible sources that active armour tanking might be on the books pretty damn soon.
The problem with the 7.5% bonus, regardless of the strength of armor reppers is thatit's simpyl relatively worse than a resistance bonus. There have been countless threads discussing the short comings of 7.5% rep compared to 5% resistance, the biggest being the very minimal difference in active tanking between ships equiped with said bonuses.
What needs to happen, independent of an armor repper pass, is an increase of the active bonus on the brutix, and all active hulls to 10% per level. Or to simply nerf resistance bonuses to 4% per level. Currently a 7.5% rep amount ship has like 3% more active tank than a 5% resistance ship while receiving weaker logi support, and having much less ehp. The active bonus needs to be buffed to make it at least stand out in it's niche, 3% advantage is not enough compared to the tradeoffs.
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![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
337
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Posted - 2013.01.10 14:00:00 -
[4] - Quote
Vince Grant wrote:Why not just leave the tier 2 battlecruisers as they are now, and just apply the changes to tier 1's? The tier 1's look interesting, but tier 2 looks useless..
Negative
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![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
337
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Posted - 2013.01.10 20:02:00 -
[5] - Quote
Double drone bonus on myrm would be pretty kick ass. The ship flys better as a shield tanker anyway ![Twisted](https://forums-archive.eveonline.com/Images/Emoticons/ccp_twisted.png) |
![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
339
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Posted - 2013.01.11 15:22:00 -
[6] - Quote
Freighdee Katt wrote: Two having it might be a bad idea, but it's not "obsolete" as it stands now, at least for PvE, and likely will be less so when they get done with whatever mojo they're putting on armor tanking to bring it back to relevance. It makes a certain amount of sense for one "armor" race to be resist heavy and the other to be rep heavy, such that one favors buffer tanking and the other active tanking. If they come up with something ASB-like for armor tanking, rep bonused ships could easily turn into the next FOTM.
Rep bonus is most certainly obsolete in comparison to a resistance bonus. The ONLY, and I say again, THE ONLY advantage the active rep bonus has over a resistance bonus is a 3% advantage in active tank only at skill level 5. The ship with a resistance bonus active tanks nearly as well, has far more ehp, and has a far better remote tank.
Now I most certainly do agree that the active rep bonus should be present on one of the gallente BCs, and my vote goes for the Brutix. Imho The brutix should be the close range active brawler (hype line) and the Myrmidon should lose the rep bonus in favor of another drone bonus as the ship does better with an asb tank compared to a tripple rep anyway. That being said... The active rep bonus needs to be increased to 10% per level on all ships regardless if improvements to the modules themselves happen. W/o such improvements to the bonus the imbalance between resistance and active bonuses will be no different and this discussion will simply continue for another 5+ years... |
![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
340
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Posted - 2013.01.11 16:18:00 -
[7] - Quote
Sinzor Aumer wrote:Jerick Ludhowe wrote:The active rep bonus needs to be increased to 10% per level on all ships regardless if improvements to the modules themselves happen. W/o such improvements to the bonus the imbalance between resistance and active bonuses will be no different and this discussion will simply continue for another 5+ years... On top of that, resistance is cap-independent. But I'd rather say - nerf resistance bosuses to 3.75% all across the board (yay! supercaps as well). It would prevent power creep. It's also indirect nerf of logi ships, which are sometimes considered "almost overpowered".
This is actually another avenue that I thought about for a bit. The problem with the rep bonus could have nothing to do with the actualrep bonus, but instead have to do with the relative overpowerdness of the resistance bonus. Nerfing resistance bonus to 4% per level may very well be the best avenue of approach.
Either way, the balance between the two bonuses atm is seriously lack luster and needs to be evaluated and fixed asap.
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![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
340
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Posted - 2013.01.11 17:10:00 -
[8] - Quote
Inkarr Hashur wrote:
Edit: the core of the problem is the relation between buffer and local reps. Attacking resistance bonuses isn't fixing the core of the problem, at best this is unhelpful, and at worse, actually hurting balance between hulls more than it already is.
The core of the problem IS, unquestionably, the significant relative difference in effectiveness between the two bonuses. W/o addressing this CORE issue any buffs to armor reps will not address this disparity. If you "attack" resistance bonuses making them more than 3% worse at active tanking than rep bonus you've increased the gap of "niche" effectiveness in favor of the local rep bonus which is, as already stated, the core issue here. Furthermore, fixing active armor tanking via a 50% rep amount bonus will only make it viable on only ships with said bonus. If you instead address the disparity between bonuses and THEN go and fix the reppers themselves you will be making active tanking far more viable on un-bonused hulls.
Either way, if rep bonus is to become useful, ccp must take one of these avenues of approach. 10% rep per level is a good start, however a nerf to resistance bonus coupled with an overall buff to armor reppers (leaving active rep bonus unchanged) is probably the better option.
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![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
340
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Posted - 2013.01.11 17:15:00 -
[9] - Quote
DarthNefarius wrote: thing CCP Fozzie could do right now is to give the Faction Plates the same HP bonuses that the T2 plates got in addition to the lower mass ( right now faction plates are as unused as the T2 plates were 6 months ago ) to justify Faction plateshigher costs.
This is an unquestionably good idea. This is a must add, you've got my support darth.
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![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
340
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Posted - 2013.01.11 17:27:00 -
[10] - Quote
Fon Revedhort wrote:Andre Coeurl wrote:Will the changes give you a reason to fly these BCs insted of HACs or Commandships, if you can? Command Ships? lol... If you're looking for a popular, potent and cheap replacement, CS class is hardly the right thing, dude ![Big smile](https://forums-archive.eveonline.com/Images/Emoticons/ccp_smile-big.png) Besides, everyone knows current battlecruisers are way too good, so some kind of fix will be of a great benefit for the entire EVE.
I think it's pretty safe to assume that all commands (except sleipnir and claymore, which already have +1 slot) will be receiving +1 slot making their total slotage on par with the rebalanced BCs. I think it's also safe to assume that the 6 year old BC HP buff that was missed on Commands (fail much ccp?) will at the very least be partially applied to Commands.
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![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
340
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Posted - 2013.01.11 18:14:00 -
[11] - Quote
Inkarr Hashur wrote: Attacking the resistance buff won't cause people to start putting reps on ships with no defense bonus at all. They'll still go for buffer. People rarely even put reppers on the ships that have an active rep bonus, only doing so in special select circumstances. They still go for buffer. How does nerfing the resist bonus on a prophecy fix the gallente issue? It doesn't. The core of the problem is how bad reppers are. Not how good the 5% resist bonus is.
Now, if you buff reppers, that would make the resist bonus that much better, I'll admit. And you can adjust things after that. But the balance between armor and shield is already poor, and nerfing armor resist bonuses is not helping anything.
As I already stated, if you don't address the imbalance between resistance and rep bonus we're going to have the same issues we have today between the two bonuses even after any potential bonuses to armor reps. The solution as stated, is to increase the relative active tank effectiveness between resistance and rep bonused ships more in favor of the active bonus. You can either do this by increase the effect of the active tanking bonus, which would make active reps only viable on bonused ships. Or you can nerf the resistance bonus (of both shield and armor) to 4% per level and buffing armor reppers. The second solution solves the problem of active vs resistance bonus, as well as solving the problem of armor reppers being used on hulls w/o a bonus.
In all honesty, Resistance bonus is overpowered anyway. |
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
340
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Posted - 2013.01.11 18:45:00 -
[12] - Quote
Adriel Malakai wrote:Not positive if this has been mentioned before, but all of the BCs having the same cap recharge rate, regardless of whether or not they need it doesn't seem right. This blurs the lines between the races even more than they already are. Making all of the races the same but with different colored attacks, are we? I guess that's one way to "balance" things...
I can't agree more, normalizing recharge rate between all of them just seems like a "balancing cop out". Incorporating cap recharge into the balance scheme of each ship is a far better idea. As an example, gallente and amarr should have have higher recharge rates in comparison to matari and caldari.
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
341
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Posted - 2013.01.11 18:54:00 -
[13] - Quote
Sinigr Shadowsong wrote:Adriel Malakai wrote:Not positive if this has been mentioned before, but all of the BCs having the same cap recharge rate, regardless of whether or not they need it doesn't seem right. This blurs the lines between the races even more than they already are. Making all of the races the same but with different colored attacks, are we? I guess that's one way to "balance" things... Standartized cap recharge rates are already implemented for frigates, destroyers and cruisers due to tiercide.
By that logic, speed, mass, and agility should be normalized as well... Using the excuse of "tiericide" to side tracking the discussion of over normalization is not a great argument.
The reality is that certain ships use more cap than others and should have cap recharge that coincides with this... I'm not saying that cap recharge should "normalize" the cap usage between ships, however it should at the very least be a balancing/flavor factor. |
![Jerick Ludhowe Jerick Ludhowe](https://images.evetech.net/characters/351283536/portrait?size=64)
Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
341
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Posted - 2013.01.11 19:04:00 -
[14] - Quote
Sinigr Shadowsong wrote:Jerick Ludhowe wrote: By that logic, speed, mass, and agility should be normalized as well... Using the excuse of "tiericide" to side tracking the discussion of over normalization is not a great argument.
I dont remember much complanes back then when it was first used for attack frigates. It was obvious from the beginning that same pattern will be used for other shiptypes and sizes as well. It is not the tendention that might rise but already a direction CCP follows. Inkarr Hashur wrote: That doesn't even remotely make sense.
Where was you with your "not making sense" when it already happened half a year ago?
CCP has made mistakes, and will so again, most specifically in regards to ship balance. I'd be far more in favor of going back and changing cap recharge amounts on cruisers/frigs than to just let this overly mathematically simple "direction" continue to fruition.
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
341
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Posted - 2013.01.11 19:12:00 -
[15] - Quote
Wacktopia wrote:Hans Jagerblitzen wrote:But Fozzie, 7.5% bonus to armor repair amount on both Gallente Battlecruisers?? But we all know how much active armor tanking sucks!! Whatever will you do about this dilemma..... ![Twisted](https://forums-archive.eveonline.com/Images/Emoticons/ccp_twisted.png) This. Drop rep bonus on Brutix for tracking?
Negative, we already have the talos for that... Brutix needs to fallow the hype line, not the rax, talos, megathron line.
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
342
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Posted - 2013.01.11 20:00:00 -
[16] - Quote
Sinigr Shadowsong wrote:Maximus Andendare wrote:This is already in the game. They called it "ancillary shield booster."
ASB was implemented poorly being overpowered on some ships by using 2 oversized ones and useless with intended module size. No such thing for amor though.
ASB should never have been added, period. It was a dumb idea suggestion by baddies in a fail "new modules" sticky thread started by ccp.
The reality is that actual, active shield tanking is something more or less non existent now. With shield tanks prior to the advent of asb's being commonly recognized as "the best active tanks", them being "replaced" by the better asb is a clear sign of a broken module.
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
344
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Posted - 2013.01.11 20:30:00 -
[17] - Quote
FishySquirrel wrote:Just what the harbinger needed, more damage and less hitpoints and even speed...It isn't like it already it the first (non-tier3) primary in every BC gang....oh wait, it is.
Yeah, harby needs a little bit more speed (either through a modest mass reduction or like +5-10 m/s addition) It also needs another 50-60 grid and about 15 cpu. With those changes and the new drone bay, the loss of a slot will be a non issue. If anything I'd say that with my proposed changes it will be "better" than current implementation (live) while also sticking to the standardized slot amount now being pushed by fozzie and crew. |
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
346
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Posted - 2013.01.13 15:52:00 -
[18] - Quote
Omnathious Deninard wrote:Yes but to use that versatility they must give up a large portion of there DPS
Dedicated drone ships are -1 slot in comparison to ships of similar class/"tier". This is how it's more or less been for a very very long time. No amount of pointless arguing is going to get this changed...
Myrmidon and proph will be -1 slot compared to the rest. No point in continuing that specific line of discussion.
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
346
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Posted - 2013.01.13 16:54:00 -
[19] - Quote
Arathella wrote:
Why not? Is it appropriate to bring this up in the BC rebalancing feedback? As for "this is how it's more or less been for a very very long time": Ishtar - 15 slots, Demios - 15 slots
I'm sure the ishtar will lose a slot or the deimos will gain a slot in the HAC pass.
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
346
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Posted - 2013.01.13 18:40:00 -
[20] - Quote
Salpad wrote:
Inbeepingdeed! I had expected the Drake to get a small but noticable nerf, which would make the Nighthawk look better in comparison.
Nighthawk buff incoming SoonGäó
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
352
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Posted - 2013.01.14 13:52:00 -
[21] - Quote
Spugg Galdon wrote:
In the case of the Brutix and Myrmidon. We need to figure out which ship should drop the Active Armour bonus.
The Brutix would benefit from either a Tacking, Falloff or MWD Cap use bonus.
The Myrmidon would benefit from either a Drone control range or a Drone MWD speed bonus.
As you stated, there needs to be a change to one of the active tanking bonuses.
The Tracking you've suggested on the brutix is omo, a no go... That's a bonus used by the attack line which the thorax, talos, and megathron are part of. The MWD bonus? Yea, that's just a bad bonus... The Falloff bonus, like the tracking bonus, will make the Brutix just too similar to the talos. Saying that... I'm far more in favor of the Brutix keeping the active tank bonus with some serious revisions to the bonus. This would put it in the Incursus, Brutix, Hyperion "Combat" Line.
The Myrmidon is the one that I strongly believe should be losing it's active bonus in favor of another Drone related bonus. MWD speed or Drone tracking would interesting additions. |
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
353
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Posted - 2013.01.14 21:16:00 -
[22] - Quote
Last thing we need is 1500 dps ishtar...
Like c'mon people, lets try and not be ******** with our suggestions.
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Jerick Ludhowe
The Nyan Cat Pirates The Retirement Club
361
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Posted - 2013.01.17 18:41:00 -
[23] - Quote
Roime wrote:Vexor has always been the best cruiser, and you forgot:
Talos, far above the other tier 3s Incursus aka the new Rifter Imicus, the frigate after which all the other T1 scanning frigs were modelled Proteus, the only PVP T3 Best assault frigs Only working HAC Best supers Only EWAR that can win a Falcon
So is it really too much to ask that we also get the best combat BCs?
This is Gallente Online and you just have to adapt.
@ Greenlike ish
Ok, so you want to make the Myrm like current Brutix, and Brutix an improved Myrm but without drones. I don't really get why, but we'll see what Fozzie thinks.
This is easily one of the worst posts I've ever read.
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
365
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Posted - 2013.01.17 21:50:00 -
[24] - Quote
Roime wrote:5% resist bonus is still not better in active tanking than 7.5% to rep amount, but yes, the other points are true.
Stop posting crap romie... 5% resistance IS better than 7.5% bonus to rep... In terms of the dps of the tank (fail eft stat) the rep bonus ship has like a 3% advantage. In practice this modest increase in tank strength does not make up for the starting ehp advantage of a ship with a resistance bonus. In terms of armor tanks, "breaking even" takes many many minutes. For BCs this break even time is longer than you have cap charges to run your tank...
The truth is that a resistance 5% bonus IS better than a 7.5% rep bonus. Failure to understand this means you're either ignorant to the reality of these bonuses or you are intentionally sticking your head in the sand.
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
366
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Posted - 2013.01.19 11:05:00 -
[25] - Quote
kyle6949 wrote:I agree that the proper time needs to be taken in rebalancing the BC's. After all you guys took a couple of months to make the changes to the cruiser and smaller hulls; so I think equal time should be given here. Also from what I read the other day all the BC's are supposed to have a total of 17 slots and ulness my math is wrong both the Myrmidon and Prophecy have 16 which puts them at a disadvantege to the other ships from the loss of a high, mid, or low slot.
Anothjer possible change for the myrmidon if you want to keep it at only 5 turret slots is to give it a turret dmg bomus and maybe a resits bonus instead of the rep bonus if that was to also go away.
I definately agree that either more time needs to be dedicated to this study or some testing needs to be done on the ttest server to find the best balance formula for the upcoming changes.
Proph and myrmidon have 16 slots because they are drone ships. Drone ships almost always have -1 slot in comparison to similar ships of their same class.
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
366
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Posted - 2013.01.21 15:30:00 -
[26] - Quote
Cytherion wrote:
So far not a huge fan of BC changes and its definitely made me wary of what they might do to the Command Ships...braces for impact
Why are you not a fan of the current BC changes? After spending some time on test server I can say that all 8 of the combat BCs are functioning rather well. Some specific changes need to be made (more grid/cpu on harbie, less mass on cane) but overall it's a MASSIVE step forward in terms of overall ship usage and general balance.
If fozzie takes this same style of balancing up the Command line we can easily assume that all commands will be getting an additional slot (except sliepnir and claymore), reworked fittings, and more base hp. We will also be receiving 4 new Combat oriented Commands as the old fleet commands will be reworked to be just as functional as the field commands.
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
374
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Posted - 2013.01.22 19:57:00 -
[27] - Quote
Sergeant Acht Scultz wrote:Cane is fine and first of all, real men arty fit their canes ! ![Lol](https://forums-archive.eveonline.com/Images/Emoticons/ccp_lol.png)
Mass addition was over the top and clearly harboring some personal distaste for the ship.
The cane has been nerfed harder than any other of the tier2 bcs, by far. Whats needed is a rollback of the +300000 mass to probably 175000.
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
390
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Posted - 2013.01.24 15:58:00 -
[28] - Quote
Ribikoka wrote:10%/lvl for harbinger -1gun its a dps boost. -1 guns from myrmi and same bonuses as before it's a nerf.
This is the balance ???? WTF ? All CCP developer lost his brain ? Another drone boat nerf. Bravo.
Please stop posting about things you clearly know nothing about.
As many others have said, +25m3 nets more dps than the loss of a turret... So when you go ahead and say "the myrmidon is nerfed!" you're either not very smart, or intentionally trolling. For your sake i'm going to assume the latter.
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
396
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Posted - 2013.01.28 16:51:00 -
[29] - Quote
Scuzzy Logic wrote:Could someone PLEASE explain to me why the harbinger is getting hit? It's already lackluster after the cruiser buffs and now it just seems like it'd be on-par with the others. There seems to be no reason why it needs to lose two slotsother than CCP hating the proliferation of the old ''good'' BCs.
Binger is loosing 1 slot and is actually better after the patch.
Stop being bad and basing your opinions off of fail forum posters please.
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
399
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Posted - 2013.01.29 13:00:00 -
[30] - Quote
CCP Fozzie wrote:
There should be another Sisi update asap to correct the problem, only some of the changes were ported onto this update.
The 10% bonuses for the Brutix and Drake are actually there, but the description change didn't make it onto this Sisi build.
Newest test patch (today) still has not corrected the description issue.
This "new" patch also only seems to have changed to grid requirements on med and large reppers... No AAR, no rig changes.... What's the deal here?
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
400
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Posted - 2013.01.31 21:46:00 -
[31] - Quote
Freighdee Katt wrote: Tier 3s are not attack ships. They are snipers and large target bashers. There are no "attack" BCs in the current plan.
You are simply not correct, sorry.
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
401
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Posted - 2013.02.05 17:43:00 -
[32] - Quote
Zarnak Wulf wrote:The Myrm has alot more playing room then the Brutix. The Myrm would still be popular with a :
Armor HP bonus (Occator has it so not unheard of) Drone tracking bonus Drone MWD bonus Hybrid tracking Hybrid damage
All of the above are consistent with the Gallente drone line. You can fit a 1600 plate on a Myrm and not care about downsizing the guns. Not so much with the Brutix.
I strongly agree with this sentiment. If one of the Gallente BC's is to lose the rep bonus, the myrmidon is the ideal candidate. Another drone bonus would be my unquestionable choice. |
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Jerick Ludhowe
Crimson HellHounds Drunk3n H00ligans
408
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Posted - 2013.02.12 15:35:00 -
[33] - Quote
Natasha Rachmaninova wrote:Another thing i dont get is... why u dont just announce the whole reballance changes u planed till summer now... and test them till summer... so there will be much more time to test... and i guess the outcome will be more usefull... Just making the "between"-patches more juicy is not what the community wants... im sure REALLY ballanced setups are more important than the speed of making them...
BC balancing in the form of a point patch (much like the point patch the previous year) has always been intended. |
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Jerick Ludhowe
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Posted - 2013.02.14 12:32:00 -
[34] - Quote
IrJosy wrote:Do both gallente ships still have that ****** rep bonus?
Drop the myrm rep bonus for a turret bonus like ALL the other drone ships. TIA
Drone tracking or MWD would be more original imo. While a turret damage bonus would coincide with other drone ships such as the domi and the vexor it's still not a real reason to make the myrmidon essentially the same...
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Jerick Ludhowe
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Posted - 2013.02.15 11:20:00 -
[35] - Quote
What's needed romie is a nerf to the extremely overpowered resistance bonus from 5% per level down to 4% per level in addition to modest improvements in the rep amount and cap efficiency of all armor reppers. The increase I'd like to see played with to the reppers is a rather small 5-7.5% increase in rep per cycle however also have a cap reduction of about 10%. This combined with an overhaul to the dead space armor reppers which would focus on buffing reppers to a point where the difference in progression between deadspace shield and armor is at least not insulting would imo fix the vast majority of issues discussed in this thread in regards to resistance vs active tanking bonus. |
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Jerick Ludhowe
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Posted - 2013.03.05 15:01:00 -
[36] - Quote
Jonas Sukarala wrote:
Would you not think an HP bonus as a replacement to resist bonus would be a better option as it then makes gal bc's better at repping than a resist based active tank? and to a lesser extent same for cal vs minnie shield boost bonus.
Just nerf the resistance bonus from 5% to 4% per level and lets move on folks.
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Jerick Ludhowe
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Posted - 2013.03.06 18:23:00 -
[37] - Quote
Jonas Sukarala wrote:
Only ships that came out of this with anything beneficial is the prophecy and cyclone. The ferox got a little but is still overshadowed by the superior drake :((
Brutix is significantly better than it was pre 1.1. It can fit ions and dual reps w/o the use of an acr now, it's faster, and has another lowslot for a mag stab. Overall the dps and mobility has been increased, as well as overall cap efficiency (1 less turret and room for a nos).
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Jerick Ludhowe
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Posted - 2013.03.07 17:22:00 -
[38] - Quote
Jonas Sukarala wrote:
It still can't tank to save its life even with the AAR and shield tanking it has become even less viable than before especially with the talos or even a cheap thorax
Please explain to me how a ship that has received an increase in dps, speed, and another low slot less viable than before?
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Jerick Ludhowe
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Posted - 2013.03.08 21:27:00 -
[39] - Quote
Jonas Sukarala wrote:
Anybody else think HAMS are massively OP now?
Yes, they most certainly are.
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Jerick Ludhowe
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Posted - 2013.03.20 13:09:00 -
[40] - Quote
fenistil wrote:The performance of a hull is not really measurable in PVE. For PVE pretty much no matter what you fly, you can get it working. It might not be as "fast" to do missions in as other hulls but they are all viable if you have the brains to fit it.
The question is: how does prophecy compare to other hulls in solo/small gang and larger fleet fights?
I would say that simply because of the resist bonuses + drones + unbonused weapon systems it is a versatile and usable hull, more so than the harb or myrm.
In fact in almost all the circumstances I would go with prophecy over myrm which is a shame and I am quite butthurt about it.
I'd generally agree that the proph is better than the myrmidon for most situations however the myrmidon still holds it's niche as an amazing small scale brawler due to the ability to fit tripple reps dual cap boosters and full tackle. |
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